Rules Are a Draft, Not a Constitution: Making Peace With Your Favorite Game's Messiest Corners
That rule that doesn't quite work the way you'd expect? It might not be a mistake. A surprising number of TTRPG designers build deliberate wiggle room into their systems — and understanding why can completely change how you read a rulebook. This piece digs into the philosophy behind intentional ambiguity and helps you figure out when to follow the fuzzy rule, when to house-rule it, and when the fuzziness is actually the whole point.